Mario Strikers: Battle League
Mario Strikers: Battle League is a fast-paced, arcade-style soccer game for Nintendo Switch, featuring iconic Mario characters, dynamic animations, and chaotic multiplayer matches.
Hight level design work responsibilities are:
I contributed to the main menu art direction, HUD interaction design, and motion behavior across key gameplay moments. I led core interaction flows for Online, Local, and Tutorial modes, supported UI layouts across multiple screen types, and creation of 500+ custom icons to support a consistent IP visual language throughout the game.
HUD and Super Ability
I designed the interaction flow, UI layout, motion animation, and super ability feedback using wireframes and visual references built in Adobe CC. I also implemented and tested assets directly in the proprietary game engine, collaborating closely with engineers and VFX artists to ensure that transitions, timing, and effects were both expressive and clear in gameplay.

Main Menu Art Direction
I created over 50 concept sketches (as requested by our design director) for the main menu, exploring layout, hierarchy, and stylistic direction. For the final design, I contributed to the button animations, helping define motion styles that matched the game’s energetic tone and reinforced interactive feedback.

UX and Interaction Flows
I designed the core interaction flows for Online Mode, Local Multiplayer, and Tutorials, focusing on clarity, ease of navigation, and consistency across player experiences. I also developed the HUD layout and interaction behavior, ensuring that in-game information such as scores, timers, player indicators, and ability cues remained clear and readable during fast-paced gameplay. These systems were designed to scale across game modes while maintaining visual harmony with the overall UI style.

Other UI and Icons
In addition to UX and interaction design, I worked on various UI screens including designing layouts, creating assets, and building them directly in the proprietary engine and animating the UI. I also illustrated and implemented iconography used throughout the game, ensuring consistency in style, clarity, and function across menus, HUD, and system UI.
